Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
28 |
An expedition or voyage goes wrong, leaving Mortimer Ames stranded in the wilderness. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
Become leader in social movement. |
6 |
37 |
Gain an Ally and an Enemy. |
6 |
37 |
Dropped out of the merchant academy. |
7 |
37 |
Voluntarily left Wanderer |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
38 |
Survived a risky adventure but gained nothing. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |