Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Murphy Bethune foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Murphy Bethune is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Survived a risky adventure but gained nothing. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Contact with Government. |
5 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Scout (Explorer). |
7 |
40 |
Murphy Bethune's ship is damaged, and Murphy Bethune have to hitch-hike Murphy Bethune's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 6 Contacts. Gain 1 Enemies. |