Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Murry Marsden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murry Marsden fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Murry Marsden's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Murry Marsden discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Murry Marsden's ship is damaged, and Murry Marsden have to hitch-hike Murry Marsden's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Opponents of Murry Marsden's belief system ambush Murry Marsden. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Murry Marsden's Contacts or Allies betrays Murry Marsden, ending Murry Marsden's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
A notable academic consults with Murry Marsden about a publication or documentary he is working on. Gain a Contact in academia. |