Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Psychologically damaged by Myles Jennings's time in the scouts. |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Myles Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Find Ancient Technology. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
31 |
Attempted a risky adventure and was injured. |
5 |
31 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Myles Jennings's Contacts or Allies betrays Myles Jennings, ending Myles Jennings's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
41 |
Birth or Death involving a family member or close friend. |