Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Myrtle Tucker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Gained a contact. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
33 |
Gain Enemy if Myrtle Tucker don't already have one. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Scarred. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Army Support (Army). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Myrtle Tucker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Retired at age 39. |