Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Neal Stanley's Contacts or Allies betrays Neal Stanley, ending Neal Stanley's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Neal Stanley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
33 |
Political upheaval strikes Neal Stanley's homeworld, and Neal Stanley is caught up in the revolution. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Neal Stanley learn something Neal Stanley should not have – a corporate secret, a political scandal – which Neal Stanley can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |