Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Newell Raycraft inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
Good fortune |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
32 |
A police detective or rival criminal forces Newell Raycraft to flee and vows to hunt Newell Raycraft down. Gain an Enemy. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Scarred. Fully recovered. |
6 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Graduated. |