Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Noble Sapping gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Noble Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster but Noble Sapping fail to help. Gain an Enemy. |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Noble Sapping's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Switched to Citizen (Colonist). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Make an unexpected connection outside Noble Sapping's normal circles. Gain a Contact. |