Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
24 |
Gain Enemy if Norris Mcandrew don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Norris Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
A series of bad deals and decisions force Norris Mcandrew into bankruptcy. Norris Mcandrew salvages what Norris Mcandrew can. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Contact with Government. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Norris Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Norris Mcandrew come into conflict with a splinter group Norris Mcandrew's own religion which maintains Norris Mcandrew's version is the wrong one. Gain 3 Rivals. |
8 |
38 |
Failed to qualify for Scientist (Scholar). |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Embroiled in legal trouble. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |