Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Field Researcher (Scholar). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
28 |
Voluntarily left Law Enforcement |
3 |
28 |
Failed to qualify for Surveyor (Scout). |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
36 |
Drafted into Star Marine |
5 |
36 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
40 |
Forced to muster out. |