Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Ottis Payne far from home. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Drafted into Flight |
3 |
29 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
33 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
33 |
Continued as Navy (Flight). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Ottis Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Ottis Payne's Contacts or Allies betrays Ottis Payne, ending Ottis Payne's career. That Contact or Ally becomes a Rival or Enemy. |