Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Palmer Burress foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Palmer Burress is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
36 |
Continued as Marine (Star Marine). |
6 |
38 |
A mission goes wrong; Palmer Burress and several others are captured and mistreated by the enemy. Gain Palmer Burress's jailer as an Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A good deal ensures Palmer Burress is living the high life for a few years. |