Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Palmer Byrd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Amnesia. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Amnesia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Returned to Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Palmer Byrd's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |