Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Papa-sa-Abpa-Pewa's work is sabotaged by unknown parties. Papa-sa-Abpa-Pewa may salvage what Papa-sa-Abpa-Pewa can and give up. |
2 |
19 |
Failed to qualify for Naval Academy (Military Academy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Papa-sa-Abpa-Pewa do not know what happened to Papa-sa-Abpa-Pewa. There is a gap in Papa-sa-Abpa-Pewa's memory. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
24 |
Assigned to a planet with a hostile or wild environment. |
3 |
27 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
27 |
Voluntarily left Infantry |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
31 |
Papa-sa-Abpa-Pewa do not know what happened to Papa-sa-Abpa-Pewa. There is a gap in Papa-sa-Abpa-Pewa's memory. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |