Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
A sudden war destroys Papse's trade routes and contacts, forcing Papse to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Papse's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Papse's Contacts or Allies betrays Papse, ending Papse's career. That Contact or Ally becomes a Rival or Enemy. |