Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
Suffered a deep tragedy. |
3 |
28 |
Dropped out of the merchant academy. |
4 |
28 |
Continued as Navy (Flight). |
4 |
32 |
Park Thomas is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Park Thomas secretly provide religious rites for a dying leader or noble, although they do not share Park Thomas's faith. Gain an Ally in the family and a Rival who disagrees with Park Thomas's choice. |
6 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
38 |
Park Thomas is chosen to represent Park Thomas's faith in a vid show or other highly public forum. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |