Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Accepted a deal with criminal or other figure under investigation. |
3 |
20 |
Failed to qualify for Infantry (Army). |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
21 |
Drafted into Law Enforcement |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Returned to Agent (Law Enforcement). |
4 |
26 |
Given specialist training in vehicles. |
4 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
28 |
Continued as Agent (Law Enforcement). |
5 |
30 |
Good fortune |
5 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
34 |
Go undercover to investigate an enemy. |
6 |
34 |
A revolution, attack or other unusual event throws Parker Fleming's life into chaos, forcing Parker Fleming to leave the planet. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
37 |
An investigation takes on a dangerous turn. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |