Detective Parker Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 42 M 4 (-1) 3 (-1) 3 (-1) 6 (0) 4 (-1) 7 (0)433647
Disloyal, Inventive, Punctilious
 
Skills
Admin 0
Broker 0
Drive (Track) 1
Electronics 0
Flyer (Grav) 2
Investigate 5
Persuade 0
Recon 0
Seafarer 0
Steward 0
Streetwise 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Agent Law Enforcement Detective35
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Era Lewis Enemy 0 3 0 1 Urunishani (F/52)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 19 Failed to qualify for Intelligence (Agent).
2 19 Submitted to the draft.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 20 Accepted a deal with criminal or other figure under investigation.
3 20 Failed to qualify for Infantry (Army).
3 20 Became a Drifter (Wanderer).
3 21 Drafted into Law Enforcement
3 24 Promoted to Drifter (Wanderer) rank 1.
4 24 Returned to Agent (Law Enforcement).
4 26 Given specialist training in vehicles.
4 28 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 28 Continued as Agent (Law Enforcement).
5 30 Good fortune
5 32 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
6 32 Continued as Agent (Law Enforcement).
6 34 Go undercover to investigate an enemy.
6 34 A revolution, attack or other unusual event throws Parker Fleming's life into chaos, forcing Parker Fleming to leave the planet.
7 36 Continued as Agent (Law Enforcement).
7 37 An investigation takes on a dangerous turn.
7 40 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
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