Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Pat Murray's actions. The ship suffers severe damage and Pat Murray is blamed for the disaster. Pat Murray is court - martialled and discharged. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
24 |
Continued as Rogue (Thief). |
3 |
27 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
A revolution, attack or other unusual event throws Pat Murray's life into chaos, forcing Pat Murray to leave the planet. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Gained a contact. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Pat Murray have been following false teachings! |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Pat Murray secretly provide religious rites for a dying leader or noble, although they do not share Pat Murray's faith. Gain an Ally in the family and a Rival who disagrees with Pat Murray's choice. |