Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Pat Newman's Contacts or Allies betrays Pat Newman, ending Pat Newman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Pat Newman is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Pat Newman as an Enemy. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
37 |
Hard times caused by a lack of interstellar trade costs Pat Newman's job. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
41 |
Forced to muster out. |