Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Pearl Coghill's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Imperial trade restrictions force Pearl Coghill out of business. |
3 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Pearl Coghill do not know what happened to Pearl Coghill. There is a gap in Pearl Coghill's memory. |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Scarred. Owe 5,000 for medical bills. |
6 |
34 |
Gain Enemy if Pearl Coghill don't already have one. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
Survived a risky adventure but gained nothing. |
7 |
41 |
Forced to muster out. |