Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Perley McKenzie's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Perley McKenzie's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Perley McKenzie spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Perley McKenzie's ship is damaged, and Perley McKenzie have to hitch-hike Perley McKenzie's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 1 Contacts. Gain 3 Enemies. |