Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Pete Morrissy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Uncover a major conspiracy against Pete Morrissy's employers. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Pete Morrissy spend months in the dangerous criminal underworld. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Opponents of Pete Morrissy's belief system ambush Pete Morrissy. |
5 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Imperial trade restrictions force Pete Morrissy out of business. |
7 |
34 |
Became a Rogue (Enforcer). |
7 |
37 |
A police detective or rival criminal forces Pete Morrissy to flee and vows to hunt Pete Morrissy down. Gain an Enemy. |
8 |
37 |
Switched to Drifter (Barbarian). |
8 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
41 |
Opponents of Pete Morrissy's belief system ambush Pete Morrissy. |
9 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |