Phil Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 M 4 (-1) 6 (0) 7 (0) 10 (1) 2 (-2) 3 (-1)467A23
Stressed out
 
Skills
Animals (Training) 1
Astrogation 0
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics (Comms) 1
Flyer (Wing) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Persuade 0
Pilot 0
Recon 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler22
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 01
Scout Explorer Scout12
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Nan Labey Ally 2 0 3 1 Sydite (F/28)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Phil Ahern is rewarded for Phil Ahern's diligence or cunning.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Phil Ahern is rewarded for Phil Ahern's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Voluntarily left Colonist
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 A new romantic starts. Gain an Ally.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 Imperial trade restrictions force Phil Ahern out of business.
5 31 Failed to qualify for Corporate Agent (Agent).
5 31 Became a Drifter (Scavenger).
5 32 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 32 Became a Scout (Explorer).
6 36 Phil Ahern survey an alien world.
6 36 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 36 Continued as Scout (Explorer).
7 37 Psychologically damaged by Phil Ahern's time in the scouts.
8 37 Switched to Drifter (Wanderer).
8 40 Betrayed by a friend. One of Phil Ahern's Contacts or Allies betrays Phil Ahern, ending Phil Ahern's career. That Contact or Ally becomes a Rival or Enemy.
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