Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Phil Ahern is rewarded for Phil Ahern's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Phil Ahern is rewarded for Phil Ahern's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Phil Ahern out of business. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Scout (Explorer). |
6 |
36 |
Phil Ahern survey an alien world. |
6 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
36 |
Continued as Scout (Explorer). |
7 |
37 |
Psychologically damaged by Phil Ahern's time in the scouts. |
8 |
37 |
Switched to Drifter (Wanderer). |
8 |
40 |
Betrayed by a friend. One of Phil Ahern's Contacts or Allies betrays Phil Ahern, ending Phil Ahern's career. That Contact or Ally becomes a Rival or Enemy. |