Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Graduated. Gain an rival who is upset that Phil Harper left the community. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Surrounded and outnumbered by the enemy, Phil Harper hold out until relief arrives. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Thrown into a brutal ground war |
3 |
28 |
Injured. Fully recovered. |
3 |
30 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
34 |
A series of bad deals and decisions force Phil Harper into bankruptcy. Phil Harper salvages what Phil Harper can. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Phil Harper do not know what happened to Phil Harper. There is a gap in Phil Harper's memory. |