Senior Crewman Philip Freeman  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 42 M 3 (-1) 7 (0) 7 (0) 11 (1) 6 (0) 5 (-1)377B65
Crabby
 
Skills
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 1
Melee (Unarmed) 1
Persuade 0
Profession (Sports/Racquet Sports) 1
Recon 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Wanderer 05
Merchant Merchant Marine Senior Crewman11
 
Name Type Affinity Enmity Power Influence Species
Ervin Soto Ally 4 0 0 0 Dynchia (M/38)
Ervin Soto has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Hard times caused by a lack of interstellar trade costs Philip Freeman's job.
2 21 Became a Drifter (Wanderer).
2 23 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 25 Continued as Drifter (Wanderer).
3 26 Philip Freeman do not know what happened to Philip Freeman. There is a gap in Philip Freeman's memory.
4 26 Failed to qualify for Courier (Scout).
4 26 Continued as Drifter (Wanderer).
5 30 Continued as Drifter (Wanderer).
5 34 Betrayed by a friend. One of Philip Freeman's Contacts or Allies betrays Philip Freeman, ending Philip Freeman's career. That Contact or Ally becomes a Rival or Enemy.
6 34 Failed to qualify for Merchant Marine (Merchant).
6 34 Continued as Drifter (Wanderer).
6 38 Attempted a risky adventure and was wildly successful.
6 38 Forced to muster out.
7 38 Failed to qualify for Journalist (Entertainer).
7 38 Submitted to the draft.
7 38 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 Good fortune
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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