Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A sudden war destroys Phillip Dwyer's trade routes and contacts, forcing Phillip Dwyer to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Phillip Dwyer botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Phillip Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Phillip Dwyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Phillip Dwyer fail to help. Gain an Enemy. |
4 |
30 |
Phillip Dwyer's ship is damaged, and Phillip Dwyer have to hitch-hike Phillip Dwyer's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
33 |
Promoted to Scout (Surveyor) rank 2. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Amnesia. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |