Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Phillip Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Refused to perform research that goes against Phillip Maynard's conscience. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Phillip Maynard is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Became a Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Phillip Maynard's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
A sudden war destroys Phillip Maynard's trade routes and contacts, forcing Phillip Maynard to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Phillip Maynard refuse to secretly provide religious rites for a dying leader or noble, because they do not share Phillip Maynard's faith. |