Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Psychologically damaged by Pierce Myers's time in the scouts. |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Gain Enemy if Pierce Myers don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Amnesia. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Pierce Myers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |