Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Price Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
22 |
Make an unexpected connection outside Price Simmons's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
6 |
40 |
Forced to muster out. |