Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Reuben Perry foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
Good fortune |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Navy (Engineer/Gunner). |
4 |
33 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Special assignment or duty on board ship. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Attacked by enemies that Reuben Perry easily defeat. |
6 |
42 |
Gain Enemy if Reuben Perry don't already have one. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |