Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Rex Fields run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
29 |
Psychologically damaged by Rex Fields's time in the scouts. |
5 |
29 |
Became a Scholar (Physician). |
5 |
30 |
Make a breakthrough in Rex Fields's field. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
37 |
Refuse to join a cheat in some fashion. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Rex Fields is caught in the periphery of a scandal. |
7 |
39 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |