Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Rex Kinghead's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Rex Kinghead's trade routes and contacts, forcing Rex Kinghead to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Returned to Navy (Engineer/Gunner). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Forced to continue current assignment |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |