Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Robert Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Robert Desmond's business expands, Robert Desmond's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
29 |
Robert Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Robert Desmond's Contacts or Allies betrays Robert Desmond, ending Robert Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Robert Desmond is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
37 |
Voluntarily left Mainstream Believer |
7 |
37 |
Became a Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Robert Desmond's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |