Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Scarred. Owe 2,500 for medical bills. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Robert Dwyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Robert Dwyer fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Robert Dwyer's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Robert Dwyer's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Robert Dwyer survey an alien world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Robert Dwyer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Gained a contact. |
6 |
42 |
Forced to muster out. |