Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A sudden war destroys Roberto Jones's trade routes and contacts, forcing Roberto Jones to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Scout (Courier). |
5 |
32 |
Roberto Jones have no idea what happened to Roberto Jones – they found Roberto Jones's ship drifting on the fringes of friendly space. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
34 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
38 |
A revolution, attack or other unusual event throws Roberto Jones's life into chaos, forcing Roberto Jones to leave the planet. |
8 |
38 |
Became a Drifter (Wanderer). |
8 |
42 |
Attacked by enemies that Roberto Jones easily defeat. |
8 |
42 |
Gain Enemy if Roberto Jones don't already have one. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |