Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Roland Withers's life into chaos, forcing Roland Withers to leave the planet. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
24 |
Attempt at commissioned failed. |
3 |
24 |
Continued as Navy (Flight). |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Gain a contact. |
3 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Flight). |
4 |
29 |
Nearly killed. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Roland Withers's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |