Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Rolland Morrissy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Befriended by a senior agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
28 |
Given specialist training in vehicles. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Rolland Morrissy's work ends up coming home with Rolland Morrissy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Merchant (Broker). |
6 |
36 |
A good deal ensures Rolland Morrissy is living the high life for a few years. |