Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Rollie Freeman's Contacts or Allies betrays Rollie Freeman, ending Rollie Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Rollie Freeman's work ends up coming home with Rollie Freeman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |