Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
30 |
Vessel participates in a diplomatic mission. |
5 |
30 |
Gain a contact. |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
35 |
During a battle, defeat or victory depends on Roy Brownhill's actions. Roy Brownhill actions lead to an honorabe discharge. |
7 |
35 |
Failed to qualify for Scientist (Scholar). |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
38 |
Roy Brownhill do not know what happened to Roy Brownhill. There is a gap in Roy Brownhill's memory. |
8 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Became a Merchant (Merchant Marine). |
8 |
39 |
A sudden war destroys Roy Brownhill's trade routes and contacts, forcing Roy Brownhill to flee that region of space. |
8 |
39 |
Gain rebels as Enemy |