Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A job goes wrong, forcing Royal Beley to flee off-planet. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Gain Enemy if Royal Beley don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Royal Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |