Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Sa-tet Apaba's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Sa-tet Apaba's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Sa-tet Apaba have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
35 |
A series of bad deals and decisions force Sa-tet Apaba into bankruptcy. Sa-tet Apaba salvages what Sa-tet Apaba can. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
During a battle, defeat or victory depends on Sa-tet Apaba's actions. Sa-tet Apaba actions lead to an honorabe discharge. |