Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Sam Ames's work is sabotaged by unknown parties. Sam Ames may salvage what Sam Ames can and give up. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Gain Enemy if Sam Ames don't already have one. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Sam Ames's Contacts or Allies betrays Sam Ames, ending Sam Ames's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Corporate (Citizen). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Make an unexpected connection outside Sam Ames's normal circles. Gain a Contact. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Make an unexpected connection outside Sam Ames's normal circles. Gain a Contact. |