Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong; Sammie Neal and several others are captured and mistreated by the enemy. Gain Sammie Neal's jailer as an Enemy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Sammie Neal's Contacts or Allies betrays Sammie Neal, ending Sammie Neal's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Gained a contact. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Commanding officer takes an interest in Sammie Neal's career. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |