Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
27 |
Gained a contact. |
3 |
29 |
Voluntarily left Wanderer |
3 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
32 |
A mission goes wrong; Samuel Sweet and several others are captured and mistreated by the enemy. Gain Samuel Sweet's jailer as an Enemy. |
4 |
32 |
Became a Merchant (Free Trader). |
4 |
36 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Samuel Sweet retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |