Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Saul McLusky's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Saul McLusky survey an alien world. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Saul McLusky's work ends up coming home with Saul McLusky, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |