Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Se-eb have no idea what happened to Se-eb – they found Se-eb's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Se-eb learn something Se-eb should not have – a corporate secret, a political scandal – which Se-eb can profit from illegally. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
26 |
Switched to Citizen (Corporate). |
5 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
30 |
Promoted to Citizen (Corporate) rank 1. |
6 |
30 |
Continued as Citizen (Corporate). |
6 |
31 |
Se-eb learn something Se-eb should not have – a corporate secret, a political scandal – which Se-eb can profit from illegally. |
6 |
31 |
Gain a criminal contact. |
7 |
34 |
Continued as Citizen (Corporate). |
7 |
38 |
Se-eb gain experience in a technical field as a computer operator or surveyor. |
7 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Citizen (Corporate). |
8 |
41 |
A revolution, attack or other unusual event throws Se-eb's life into chaos, forcing Se-eb to leave the planet. |
9 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |