Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Involved in a gambling ring. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
A police detective or rival criminal forces Sean Mills to flee and vows to hunt Sean Mills down. Gain an Enemy. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Sean Mills refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sean Mills's faith. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Sean Mills come into conflict with a splinter group Sean Mills's own religion which maintains Sean Mills's version is the wrong one. Gain 2 Rivals. |
5 |
32 |
Switched to Rogue (Enforcer) with previous rank. |
5 |
35 |
Betrayed by a friend. One of Sean Mills's Contacts or Allies betrays Sean Mills, ending Sean Mills's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Opponents of Sean Mills's belief system ambush Sean Mills. |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Sean Mills's Contacts or Allies betrays Sean Mills, ending Sean Mills's career. That Contact or Ally becomes a Rival or Enemy. |