Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Seymour Pinkerton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Seymour Pinkerton's Contacts or Allies betrays Seymour Pinkerton, ending Seymour Pinkerton's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Scholar (Physician). |
5 |
30 |
Caught cheating in some fashion, advancing Seymour Pinkerton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
30 |
A disaster leaves several injured, and others blame Seymour Pinkerton, forcing Seymour Pinkerton to leave Seymour Pinkerton's career. Gain a Rival. |
5 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
30 |
Gain an Enemy |
6 |
32 |
Continued as Scholar (Physician). |
6 |
34 |
A disaster leaves several injured, and others blame Seymour Pinkerton, forcing Seymour Pinkerton to leave Seymour Pinkerton's career. Gain a Rival. |
6 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
34 |
Became a Scout (Courier). |
7 |
36 |
Seymour Pinkerton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Seymour Pinkerton fail to help. Gain an Enemy. |
7 |
36 |
Psychologically damaged by Seymour Pinkerton's time in the scouts. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Returned to Merchant (Merchant Marine). |
8 |
39 |
Imperial trade restrictions force Seymour Pinkerton out of business. |