Crewman Seymour Pinkerton  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 42 M 10 (1) 7 (0) 2 (-2) 9 (1) 2 (-2) 3 (-1)A72923
Communicative, Ethical, Faces reality
 
Skills
Broker 0
Drive 0
Electronics (Remote Ops) 1
Investigate 0
Persuade 0
Pilot 0
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Drifter Scavenger 12
Drifter Barbarian 01
Scholar Physician 02
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Butler McDonaugh Ally 4 0 4 1 Cassilldan (M/37)
Relationship redefined. Enemy becomes an ally.
Willie Aubert Rival 1 2 1 3 Dynchia, Imperium (F/22)
Lonzo Thompkins Rival 1 1 5 1 Dynchia (M/15)
Alverta Xavier Enemy 0 2 5 0 Ne Kraeda ren Kelva (F/57)
Alverta Xavier is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Seymour Pinkerton's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 21 Failed to qualify for Law Enforcement (Agent).
2 21 Became a Drifter (Scavenger).
2 25 Promoted to Drifter (Scavenger) rank 1.
3 25 Continued as Drifter (Scavenger).
3 27 Injured. Fully recovered. Owe 2,500 for medical bills.
4 27 Failed to qualify for Pirate (Rogue).
4 27 Switched to Drifter (Barbarian).
4 28 Betrayed by a friend. One of Seymour Pinkerton's Contacts or Allies betrays Seymour Pinkerton, ending Seymour Pinkerton's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Became a Scholar (Physician).
5 30 Caught cheating in some fashion, advancing Seymour Pinkerton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5 30 A disaster leaves several injured, and others blame Seymour Pinkerton, forcing Seymour Pinkerton to leave Seymour Pinkerton's career. Gain a Rival.
5 30 Injured. Fully recovered. Owe 1,250 for medical bills.
5 30 Gain an Enemy
6 32 Continued as Scholar (Physician).
6 34 A disaster leaves several injured, and others blame Seymour Pinkerton, forcing Seymour Pinkerton to leave Seymour Pinkerton's career. Gain a Rival.
6 34 Scarred. Fully recovered. Owe 2,500 for medical bills.
7 34 Became a Scout (Courier).
7 36 Seymour Pinkerton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Seymour Pinkerton fail to help. Gain an Enemy.
7 36 Psychologically damaged by Seymour Pinkerton's time in the scouts.
7 38 Forced to muster out.
8 38 Returned to Merchant (Merchant Marine).
8 39 Imperial trade restrictions force Seymour Pinkerton out of business.
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