Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Owe 5,000 for medical bills. |
1 |
19 |
Gain Enemy if Shelby Hughes don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was injured. |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
40 |
A revolution, attack or other unusual event throws Shelby Hughes's life into chaos, forcing Shelby Hughes to leave the planet. |