Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Expand the field of Athletics (Strength), but gain a Rival in Shelton Maltby's former tutor. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Agent (Intelligence). |
2 |
30 |
Scarred. Owe 2,500 for medical bills. |
3 |
30 |
Became a Merchant (Free Trader). |
3 |
34 |
A good deal ensures Shelton Maltby is living the high life for a few years. |
3 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
34 |
Continued as Merchant (Free Trader). |
4 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Continued as Merchant (Free Trader). |
5 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |